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Character Build

Hotori Build Guide

Timepiece and replay support with a Time Stop burst window. Equipment choices, an operating sequence and the checks that matter before investing.

S Cosmos Solid Buffer

Recommended Arcs

  • PICK Marching Beyond Time
  • ALT The Rain That Shook the World

Awakening Decisions

A1 rewards recorded actions; A5 improves damage against a lone enemy.

Module Set

Lost Radiance

Stat Priority

Critical damage / rate and Cosmos damage; no conventional energy battery assumption

Record the actions you want to replay

Present Replay records allied Support or Redirect Skills during a five-second window, from up to three different characters. The Ultimate replays those actions and creates Time Stop. Plan the short allied actions before activating the record window; spending it on movement leaves less to replay.

Timepiece is its own resource

Hotori’s Timepiece charges passively instead of following a conventional attack-to-energy pattern. An Arc chosen only to provide ordinary Ultimate energy will not necessarily solve her resource timing. Check the resource on her HUD before treating a delayed burst as a damage-stat problem.

Arcs and modules

Marching Beyond Time is the signature option. The Rain That Shook the World is an alternative; Fluff of Fearlessness comes from the paid Battle Pass. Lost Radiance is the cartridge starting point. Compare actual effects and copies owned before spending for a small theoretical improvement.

A rehearsal sequence

Pick a stationary encounter. Set the record window, execute the three intended short teammate actions, then use the replay window. If one action is absent, shorten the switches or remove a slow action before adding more steps. This makes the rotation repeatable before trying it against a mobile enemy.

Pull context

The first global board ran May 13–June 3 according to the official maintenance notice. That historical date is not a current rerun guarantee. Check current boards and compare what her replay mechanic adds to your actual roster, rather than assuming every account needs another on-field carry first.

Awakening choice

A1 scales Time Stop damage with recorded actions. A5 instead rewards a single-enemy encounter while Hotori is alive. Choose against the actual encounter: a multi-target wave does not satisfy the lone-enemy condition, and an empty recording does not supply the A1 setup.