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Character Build

Blackbird Build Guide

Blackbird’s playable launch build: instant Cycle setup, Malice burst, damage versus support Arcs and the checks needed to keep each role working.

S Psyche Gas Main DPS

Recommended Arcs

  • PICK Crime and Punishment
  • ALT Good Boy’s Grand Adventure (support role)

Awakening Decisions

Attacker: consider A1; support: consider A4. Read the role-specific effect first.

Module Set

Devil’s Blood: Curse (damage) / Speedy Hedgehog (support)

Stat Priority

With signature: Crit DMG / Psyche DMG; without it: balance Crit Rate and Crit DMG

Current global status

Blackbird has been playable since September 30. The official Version 1.4 notice dates Foretold Finale and the Crime and Punishment Arc program through October 21, 05:59 (UTC+8). Check your server’s board notice for its local countdown.

Set up a Cycle, then choose field time

Netherplume Rite applies Forsaken Feather, builds Malice and fills the Cycle Gauge. Switch to Chaos for Nova or Lakshana for Stain. Coordinated attacks let Blackbird contribute from off-field. Ultimate opens Witch of Deliverance, which spends Malice on enhanced attacks; its duration pauses while she is off-field.

That pause makes a short support refresh possible. If a buff expires during the burst, refresh it and return rather than continuing without it. First practice a single Skill → reaction switch → Ultimate window; add longer combinations only when that opening works reliably.

Arcs and cartridges

Crime and Punishment favors personal damage. Good Boy’s Grand Adventure supports a team-buffer role. Watch Your Heads! is a lower-rarity fallback whose Lakshana-specific bonus does not become Psyche damage. Devil’s Blood: Curse rewards Nova/Stain for damage; Speedy Hedgehog serves a support plan. Avoid duplicating Hedgehog’s non-stacking effect.

Match the investment to the role

An attacker values Ultimate and basic attacks more heavily; a support emphasizes Redirect and Ultimate. Her signature and console already supply Crit Rate, so account for those sources before buying more. A1 favors the attacker’s finisher, while A4 matters more to the team-buff route. Do not spend for both plans before deciding how much field time this team can actually give her.